The level cap can be different per mission, to prevent the hero from reaching level 10 too fast.They keep their items, experience and abilities. Heroes that represent characters are carried through the campaign.If this is the case, the quest-objective will mention that the hero(es) must not die. If it is not, the death of the hero will likely trigger mission defeat. It is, however, often still possible to revive any dead heroes. Usually, the player can't train any other heroes.Most of the hero-types in the melee games are "represented" in the campaigns through these plot-related heroes, which in gameplay comparison only differ in visual looks and sound-quotes. There are however melee heroes in some missions. In campaigns, heroes are often major characters in the plot.This affects all experience gain-both from killing creeps and enemy units. This bonus is 15% at tier 2, and 30% at tier 3. At tiers 2 and 3, a player who owns only one Hero (dead Heroes count) will gain bonus experience.The name of the hero is randomly chosen.It is possible to mix them, for example choosing two heroes from the altar and a third from the tavern. The altar only offers heroes of the race which the altar belongs to, while the tavern offers Neutral Heroes which can be hired by any race. Heroes can be trained at an Altar, or at a Tavern. Every hero starts at level 1, with 1 point to assign to an ability.The first one will only cost 5 food, while the two others will in addition to food cost gold and lumber.
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